Better late than never! ;) By numerous requests we have added support of old gamepads, which don't support Event Notification, to the PAD plugin.
We hope that all PADs can now be used with our emulator.
Of course, not a big change for "long-awaited" new build, but this is better than nothing. ;)
To install, just replace default padDemul with new one.
Besides compatibility status and game screenshots please report information about game's region (PAL, NTSC/JAP, NTSC/USA), size and checksum (e.g. MD5) of file 1ST_READ.BIN from the disc (or checksums of all files from the root directory), and also, if release group name is known, an nfo or full release name for further search. This will help us make up the compatibility list and search for mistakes.
Hello from Russia!
We are very proud to introduce you new DC emulator DEmul! We have been trying
to write new emulator that will be able to run commercial games since first
and only real DC emulator Chankast so far is stopped to develop.
Emulator was started to development early in 2004 year by Wind, but just canceled
after Chankast released. About half a year it has been in hibernating, but
Chanka was still imperfect and emu was continued to developing. About a year
it takes before it shows up BIOS spiral, then early in 2006 year Wind found
some emu-russia members and run his first most desired commercial game Resident
Evil: Code Veronica. Next progress was very fast and last six of seven month
took improvements and debugging.
Now emulator is able to run most commercial releases by various groups all along
with homebrew demos and free software. We hope you enjoyed it.
Emulator still imperfect and incomplete. A lot of work still
needed. Sound, timing and graphics need improvement and speed up. Since main
developer is going to be little busy to do something with DEmul next year,
we do not promise fast promoting and emulation progress. We try our best to
fix as many bugs as we can and improve emulation.
Compatibility list with advanced features will be later all along with plugins
SDK, docs and faqs. Anyway, you can ask your questions (not dumb, please;)) by
e-mail, report about some bugs or progress, please, read README.TXT file before.
If you interest in development, we will glad to see you on IRC channels or forums
that will be available later too. ;)